The SketchUp Challenge (2014 SGD Work)

SketchUp, for better or worse, is a modeling package with roots in architecture. Here’s some work I created with it. I’ll reserve my opinions on it, and it’s lack of organic modeling support. Or the lack of a real rendering engine… or it’s poor support for actually dealing with vertices.

Once I learned my way around the software, it didn’t turn out to be so bad, although it still stinks at stuff that other software shines at.

Check out the images below. One of the last assignments was to re-create the first level of DOOM, and render an animated walkthrough. You can see that here:

Assembled Closer

Flute - Top view SeanAitken_House SeanAitken_House_Rear Aitken_Fortress Etch-A-Sketch Gutted Potty

Power On

Ever since the dawn of the Internet, when I was “borrowing” my mothers Internet account provided through the university she was attending, I have come to see it for what it is. I’ve always kept a safe distance from being one of those who dumps anything of interest, or anything of disinterest, onto a blog. I guess I’ve finally given in, and resistance is futile! There’s a lot to talk about. Welcome aboard!

… and on the topic of age-old Internet access..


It seems like just yesterday that I was issuing Hayes Command Set instructions to the 14,4000 baud modem on my Amiga 500 attached to a floor-standing TV. Even then, I spent hours learning Turbo Silver on the fantastic Motorola 68000 based workhorse in my living room. What are these “axis” things anyways?

Fast forward.

Thoughts on game development, programming, 3D, and animation